The Quarry: Deluxe Edition
Build 10300343 (Denuvoless) + 3 DLCs
Review of The Quarry game: a satisfying spread of traditional horror fare
Overview :
- Release Date: June 10, 2022, ~ January 31, 2023
- Genres/Tags: Interactive movie, Horror, Third-person, 3D
- Developer: Supermassive Games
- Publisher: 2K Games
- Platform: PC [Repack]
- Engine: Unreal Engine 4
- Steam User Rating: 78% of user reviews are positive (based on 4,735 reviews)
- Interface Language: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Danish, Dutch, Finnish, Norwegian, Japanese, Korean, Portuguese, Portuguese - Brazil, Polish, Russian, Swedish, Simplified Chinese, Traditional Chinese, Turkish
- Audio Language: English, French, Italian, German, Spanish, Japanese, Portuguese, Russian
- Crack: built-in (Goldberg+SSE)
Minimum requirements:
Operating System: Windows 7 (x64)
Processor: AMD FX-8350 / Intel i5-3570
RAM: 8 GB
Video Card: Nvidia GTX 780 / Radeon RX 470
DirectX: 9.0c/10/11/12
HDD Space: 46.4 GB (52.1 GB during installation)
Description:
On the final day of summer camp, the Hackett's Quarry adolescent counselors host a party to celebrate. No children. No grownups. No rules.
The youngsters' party preparations derail into an unpredictably terrifying night as they are pursued by blood-soaked locals and something much more terrible. Friendly remarks and flirting give way to life-or-death choices as relationships strengthen or fail under the pressure of impossible decisions.
Play as one of the nine camp counselors in a gripping cinematic drama where each choice creates a different chapter in your storyline from a maze of options. Any character has the potential to steal the show—or pass away before the sun rises.
Games' Features
THEIR STORY, YOUR STORY:
Will you have the guts to look through that trap door? Will you go in search of the screams coming from the forest? Will you attempt to flee for your life or attempt to save your friends? Who survives to tell the tale is shaped by every decision, no matter how little.
A BEAUTIFUL FILM EXPERIENCE:
The horrors of Hackett's Quarry are brought to life in a heart-pounding, cinematic thrill trip thanks to cutting-edge facial capture and lighting methods, as well as outstanding performances by an iconic ensemble cast of Hollywood talent.
DISCOVER THE SCARE WITH FRIENDS:
Put your trust in up to seven friends when playing online*. Invited players follow along and cast votes on important choices, forming a community.
DISCOVER THE SCARE WITH FRIENDS:
Put your trust in up to 7 people when playing online*, where invited players can watch along and cast their votes on important choices to help create the narrative as a whole. Or, participate in a party-themed couch co-op game where each player chooses a counselor and manages their behavior.
MAKE YOUR EXPERIENCE YOUR OWN:
All gameplay components have varying degrees of difficulty, allowing players of any ability level to enjoy the terror. Additionally, Movie Mode enables you to enjoy The Quarry as a gripping movie thriller if you'd rather watch it than play. Choose the course you want the tale to take, then sit back and enjoy some popcorn between the screams!
Included DLCs
50 Throwback Character Outfits Content Pack for the Horror History Visual Filter Pack Deluxe Edition
Features of Repack
- based on Steam's release of Denuvoless BuildID 10300343: 46.4 GB; files provided by InsaneRamZes!
- With thanks to Carrionremover, Goldberg+SSE crack/emu was applied over!
- Included and activated are 3 DLCs.
- MD5 and 100% Lossless Perfect: after installation, all files are exact replicas of the originals.
- NOTHING has been ripped or re-encoded.
- drastically reduced archive size (compressed from 46.4 to 33.6 GB)
- It takes 10 to 40 minutes to install (depending on your system)
- Integrity check after installation to ensure everything was set up correctly
- Installation-related HDD space: 46.4 GB (52.1 GB during installation)
- The "steam settings force language.txt" file allows for language customization.
- Repack makes use of Razor12911's XTool library.
- Installation of this repack requires at least 2 GB of free RAM, including virtual memory.
- FitGirl repacks
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About :
The teen slasher subgenre of horror is the most well-liked, and it's obvious that Supermassive Games is most comfortable there. You can therefore anticipate a familiar concoction of blood and hormones in The Quarry, which is billed as a spiritual successor to the studio's 2015 TV-style fright fest, Until Dawn. Once more, the fate of a group of fresh-faced potential victims is put in your hands in this game. It's up to you to push them (hopefully) away from danger as they run around in the dark being stalked by something or someone intent on their grisly deaths. You should feel right at home if you have a knack for horror tropes.
This time, the group in question consists of some post-high school students who are interns at Hackett's Quarry Summer Camp. The majority of the plot takes place two months later, at the end of summer, as seven other counselors—who have had a wonderful time—are packing to leave. A prologue chapter follows two of the counselors as they arrive a night early and receive a bad reception. To the dismay of the surprisingly alarmed camp owner Chris Hackett, they realize they will have to remain one additional night when their minibus won't start. Without giving a reason, he tells the group to stay inside the entire night, and then he drives off. So it seems to reason that our heroes choose to host an outside gathering.
For its young cast to express their personalities, The Quarry is content to take things slowly from here on out for a few of its ten hours. As the gang divides off to run various errands and becomes involved in minor mishaps, you switch between characters while making decisions for your current charge that could have major ramifications later on. It takes a lot of foundation and can get tedious at times, but if the pattern continues in the center of the game with the added threat of peril, it pays off handsomely.
The characters in The Quarry are its most valuable feature, and it's challenging not to develop a connection with them, just like in Until Dawn. Once more, they are based on a variety of horror movie archetypes—a partying jock, a quiet artist, etc.—but nuanced egos, interpersonal conflicts, and intricately woven plotlines quickly divert them from any expected path and make each one likable in their particular manner. The threat of death often causes boastful people to reveal their hidden vulnerabilities or causes the oblivious to become defenders. They are joined by several NPCs whose motivations are not immediately evident, and the fact that your choices can also have an impact on them adds to the flavor.
It also helps that each of these people has a convincing appearance and voice. Thanks to a talented voice cast, outstanding modeling, and animation, The Quarry has several scenes when you might forget you're not watching a real action movie. Although the uncanny valley hasn't been crossed and mouths and teeth in particular are never exactly correct, it is clear that there has been a generational shift since Until Dawn (and the only performance issues I experienced were some brief juddering at the start of scenes and sudden changes in lighting on lower end settings).
The language is as sharp a combination of emotion, humor, and impatience as you could wish for in a narrative about teenagers battling for their lives in the woods, but don't anticipate anything particularly contemplative or meta. The party takes a while to realize the nature of the game's main threat this time around, which is the one thing that frustrates me. You'll probably have waited for them to catch up for a few hours before they finally identify what they're confronting. These counselors don't watch enough horror.
Hope and gory
However, the way The Quarry incorporates you into its macabre creation results in greater unevenness. In that regard, there isn't much of an improvement over Supermassive's more recent Dark Pictures Anthology or Until Dawn, and most of your participation does more to shield you from the horror than to amp it up. For instance, searching for flashing button prompts parked by hints or doors is all that is required in sections where you are given direct control of a character; it is the video game equivalent of cleaning the carpet. Furthermore, because nothing significant ever occurs in these scenes, the plot's emphasis on persons being alone, defenseless, or even naked is undermined.
Conversely, sections of on-rail action where you must press a button or carry out a QTE immediately are oddly unimportant. QTEs are almost impossible to fail because they always occur at the same time and only use the four main movement directions. This makes them a source of comfort when they appear on the screen and far from a source of tension. There was undoubtedly potential to make the default inconvenient given that The Quarry's commendable depth of accessibility choices enables you to make certain portions simpler.
This means that any sense of agency is mostly based on a variety of 50/50 options, such as agree or disagree, run or hide, shoot or hold fire. The four-character fatalities I encountered during my initial playthrough all occurred at these moments, whether as a result of bad decisions or flipping the wrong coin. Although such results may seem like a severe punishment, The Quarry functions best as an interactive nightmare in this situation. When they come thick and fast toward the conclusion, the heart rate does accelerate as you try to second-guess the game's logic. The mere realization that a snap decision might come back to bite you in the face is panic-inducing.
The red icing on the cake is the violent bloodshed that follows failure. The game's high point for me was when I finally died after cruising through several chapters; it was a real shock that brought the entire experience to life.
But there are restrictions on even that aspect of the agreement—which no horror movie could duplicate. There is rarely any satisfactory resolution to the complex relationship arcs created early on when any character can die at various points throughout the game, creating dozens of conceivable final configurations. Instead, narrative arcs frequently lose their momentum and fail to live up to their initial promises. Even if the sudden departure of three-dimensional characters might be shocking and even realistic, doing so in writing is equivalent to inserting full stops in the middle of sentences.
Over the last seven years, Supermassive has sharpened its branching ghost train formula to a point so fine that one of its characters could trip and impale themselves on it. But the only real advancement from past titles here is the top-class production values. The plot, performances, and visual fidelity are worth turning up for, as are some of the shocks, but more than ever much of your involvement seems like protective padding sandwiched between the scripted thrills. You may well feel at home in The Quarry, then. But since when did feeling at home make for the best horror?
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